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40kccg strategy

Titan Fight! Part 2

This week, we finish Titan Fight! by looking at the Titans from Tyranids (they have a lot) and Imperial Guard.

Last week, we reviewed all the Titan cards from the original four races in the Warhammer 40K CCG. This week, we review the Tyranid and Imperial Guard Titans. Which ones will make the cut? Let’s dive in!

Reaver Titan

Race: Imperial Guard

Pros: HUGE stats (highest base firepower in the game). Invulnerable save. Repeatable assault ability. 

Cons: No flags. Bad die roll. VERY bad command line.

Rating: 6.75/10 – Excessively Cool and Impractically Shooty

Heirophant

Race: Tyranids

Pros: High assault value. Invulnerable save. Repeatable destroy ability (while charging). Can use a rally ability at the end of a battle to clean up multiple vehicles.

Cons: Bad die roll. Bad command line. Unique. Nonflag unit.

Rating: 6.75/10 – Subsists On An Iron-Heavy Diet

Scythed Heirodule

Race: Tyranids

Pros: Flag unit. High assault value (most of the time). Potentially devastating reaction ability. Shiny foil.

Cons: Low die roll. Bad command line. Unique (don’t put two at a sector! Seriously).

Rating: 6.5/10 – Don’t Assault Me Bro

Viciator

Race: Tyranids

Pros: Flag unit. Very high assault value. Invulnerable save. Brutal ability vs. opposing vehicles. Situational but strong command line.

Cons: Bad die roll. Unique.

Rating: 7.5/10 – A Solid Chungus

Barbed Heirodule

Race: Tyranids

Pros: Can gain a flag. Devastating mass kill assault ability.

Cons: Bad die roll. Command line is strong but difficult to pass.

Rating: 8.75/10 – Red Terror’s Best Friend

Norn Queen

Race: Tyranids

Pros: Flag unit. Repeatable unit destroy ability. Useful sector movement command line.

Cons: Low die roll. Cannot destroy units by itself.

Rating: 7/10 – Momma’s Gonna Knock You Out

Ancient Kraken

Race: Tyranids

Pros: Repeatable unit destruction ability. Useful command line. A fast swimmer.

Cons: No flags. No firepower/assault. Runs away if it loses confidence.

Rating: 7.5/10 – Most Relatable Titan

Veirudiant Burrower

Race: Tyranids

Pros: Multiple assault abilities to destroy multiple cards. Reaction ability punishes opponent for destroying it. Useful command line.

Cons: Nonflag. Low die roll.

Rating: 8.5/10 – Yo Dawg, I Heard You Like Bugs

Honorary Titan: Dominatrix

Race: Tyranids

Pros: Synapse Creature. Can charge multiple assault units for a huge tempo swing. Combos well with Carnifex command line (assault without charging).

Cons: Nonflag. Difficult test on command line.

Rating: 7.5/10 – We’re Mad As Hell

Hope you enjoyed this semi-serious review of all the Titan cards in the 40K CCG. It’s safe to say that the majority of them are built more for coolness than for gameplay efficiency – which is totally fine in my book!

Which Titan card was your favourite? Let me know in the comments!

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